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M. Bee
M. Bee
Formerly of BioWare
Edmonton, Canada

Summary

Multiple Sclerosis has limited my art postings as a former concept artist and illustrator.
I am still drawing/painting, but not professionally now.
Recently, I was a Producer at BioWare, overseeing print entertainment and assisting with product licensing.
Now I am looking for new opportunities.

Skills

Concept ArtConcept DesignIllustrationMarketing IllustrationCharacter DesignProduct DesignVisual DevelopmentComic ArtProject ManagementBook Cover Illustrationprinthard surface drawinglithos

Software proficiency

Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
3DCoat
3DCoat
Python
Python
Jira
Jira
Frostbite Engine
Frostbite Engine

Productions

    • Video Game
      Dragon Age: The Veilguard
    • Year
      2024
    • Role
      UX Artist
    • Company
      BioWare
    • Video Game
      Mass Effect Legendary Edition
    • Year
      2021
    • Role
      Fan Experience Producer
    • Company
      BioWare
    • Video Game
      Anthem
    • Year
      2019
    • Role
      Art quality analyst
    • Company
      BioWare
    • Video Game
      Icewind Dale Enhanced Edition
    • Year
      2014
    • Role
      Art Supervisor
    • Company
      Beamdog
    • Video Game
      Planescape Torment Enhanced Editon
    • Year
      2017
    • Role
      Additional art for UI and Manual
    • Company
      Beamdog
    • Video Game
      Baldurs Gate: Enhanced Editon, Siege of Dragonspear
    • Year
      2016
    • Role
      UI Artists, Concept artist and general Illustrator
    • Company
      Beamdog
    • Video Game
      Balur's Gate 2 Enhanced Edition
    • Year
      2013
    • Role
      Ui Art and Illustrator
    • Company
      Beamdog
    • Video Game
      Baldur's Gate Enhanced Edition
    • Year
      2012
    • Role
      UI Artist
    • Company
      Beamdog

Experience

  • Dragon Age: The Veilguard at BioWare
    EDMONTON, CA
    November 2023 - December 2024

    • Worked with the XD team to create easy-to-understand icons in Frostbite for both the Character Creator and Player’s Inventory(s)

    • Created Hundreds of Equipment icons and Character Generator Icons.

    • Fixed small graphical bugs in the UI and assisted the XD and UI team where possible.

  • Fan Experience Producer at BioWare
    EDMONTON, Canada
    February 2021 - Present

    I oversee the side of BioWare's business in print (comics, lithos, books, and graphical entertainment)

  • Art Quality Analyst at BioWare
    Edmonton, Canada
    April 2018 - April 2019

  • Quality Assurance Art Tester at BioWare
    Edmonton, Canada
    October 2016 - October 2017

  • Video Game Illustrator at Beamdog
    Edmonton, Canada
    August 2012 - August 2016